Friday, February 27, 2009

Dreamation 2009

So, I do two cons in the same area. This breaks a rule of conventioning, unless you live in the area doing cons in the same spot is usually a bad idea. This is why Origins is dying and Gen Con is flourishing. They are too close to each other in both location and time which means that the game companies are using Origins as the party place and Gen Con as the work place. It's not going to go well for Origins if they stay in the same spot and/or time, which is sad because I prefer Origins to Gen Con. Without question, but that's just me, your milage may vary.

I do Dreamation and DexCon, which are run by the same people in the same place, because I love these conventions. Seriously, I'd do them and Origins and the Toronto ones and be happy because they are just a fun time all around. From beginning to end, the people at Double Exposure do everything they can to make you feel welcome.

Anyway, the main reason why we're there is to run CyberGen. I bring Suitors, but the key thing is that everyone there has played Suitors three times over. They like it, but most of the people who bought it have already bought it. That's fine, I'm here to run some CyberGen. The cool thing is that the NAGA folk are here in force and we're starting to try to get more stuff to them in printed format, rather than the "this is all in my head" format that I usually do. We need to get others on this so that we can get other people to help us promote the game.

The second thing I'm there for is the LARP. Oh my god that LARP. It was awesome. We had a total of 23 people show up and three storylines going and I didn't really push a single thing. It was a case of everyone just running and doing their own thing. It was phenominal. I hope to keep this momentum going so that we can give everyone an update on the LARP.

The game ended with two people evolving, and a Rad starting a riot to give them cover to escape. It just reinforced this lesson that I've learned by doing all of five LARP events. This is a story for the players, not a story for me. I want them to run with their stories, and I may put down some elements that will try to rope the players into something, but if it doesn't then it's not the end of the world because if you give them sufficient motivation then they'll do it themselves.

We also got two interviews done at the con.

The first one is from Elizabeth Amber and can be found here.
The second is from the Bacon Ice Cream Crew and can be found here.

Firestorm Ink's Fan Box